DCS Flight Glossary
  • Glossary
  • Report Missing Term
  • Back to the Academy
  • Login
  1. You are here:  
  2. Home
  3. Weather & Environment

Weather & Environment

Weather & Environment covers the conditions you fly through: METARs and TAFs, visibility and cloud, wind, turbulence, icing, storms, dust and other hazards. This section explains how real-world weather works, how it’s simplified in DCS, and what that means for planning, approaches and low-level tactics.

Subcategories

Environmental Hazards 0

Environmental Hazards explains the nasty stuff in the atmosphere that can ruin your day even if the sky looks flyable. This section covers icing, thunderstorms, microbursts, high density altitude, dust and sand, and how each one affects performance, control and survivability in both real aviation and DCS missions.

Visibility & Cloud 0

Visibility & Cloud explains what you can actually see out of the cockpit and how the sky is layered above you. This section covers visibility, ceiling, fog, haze, cloud bases and tops, plus how these factors affect VFR/IFR decisions, approaches and low-level tactics in DCS, so you stop treating “weather” as just a slider in the mission editor.

Weather Reports & Codes 2

Weather Reports & Codes explains how weather is written down and briefed. This section covers METARs, TAFs, basic abbreviations, QNH/QFE and how to read the key lines that matter for visibility, wind, cloud and pressure, so you can turn real-world reports into useful planning info for your DCS missions.

Wind & Turbulence 1

Wind & Turbulence explains how moving air messes with your jet. This section covers surface winds, crosswinds, gusts, wind shear, turbulence and mechanical/thermal bumpiness, and how they affect takeoff, landing, pattern work and low-level flying in DCS. The goal is to make you think about wind as a tactical factor, not just a number on the briefing screen.