Devices that emit a focused beam of laser energy toward a target so that laser-guided weapons can home in on the reflected energy. In CAS, “lasing” is how a JTAC, AFAC, or another aircraft tells a bomb or missile exactly where to go.

Key points:

  • Designator: The source that “paints” the target (JTAC LTD, aircraft targeting pod, buddy lasing, etc.).
  • Seeker: The sensor in the weapon that looks for a specific laser pulse pattern.
  • Laser code: A 4-digit PRF code (e.g. 1688) that both designator and weapon must share.
    If codes don’t match, the weapon won’t see the spot.
  • Line-of-sight: Laser energy is straight-line. Terrain, buildings, smoke, or the aircraft itself can mask the beam.
  • Timing: Lasing too early can make the weapon chase the spot inefficiently; lasing too late gives it no time to correct. Many tactics use “lase in the last X seconds of flight”.

Application in DCS World

In DCS, many aircraft (A-10C, F-16C, F/A-18C, etc.) and AI JTACs can:

  • Lase targets with configurable laser codes.
  • Guide LGBs and some missiles onto those laser spots.

The sim simplifies real-world issues like attenuation through weather, some masking logic, and laser safety, but the basics are the same:

  • Set the correct code on both pod and weapon.
  • Confirm who is lasing whom (“Lasing 1688 for your GBU-12”).
  • Avoid masking and keep the laser on target during the terminal phase.