A bomb delivery mode in which the aircraft’s computer continuously calculates and displays the exact point on the ground where an unguided weapon (bomb, rocket, or gun) will impact if released at that moment. The pilot sees this projected on the HUD (Head-Up Display)HUD (Head-Up Display) as a pipper or impact cross.
Key characteristics:
- Real-time calculation: Accounts for aircraft speed, altitude, angle, and ballistics to predict impact point.
- Visual cue: A pipper appears on the HUD overlaying the terrain; placing it on the target ensures the weapon will land there.
- Employment: Used primarily for dive deliveries or low-level attacks where the target is visible.
- Advantages: Immediate feedback, intuitive aiming.
- Limitations: Requires the target to be visible; accuracy decreases with flat, level releases or when flying at very high/low angles outside computed parameters.
Application in DCS World
- Nearly all modern DCS strike aircraft (A-10C, F-16C, F/A-18C, Su-25, etc.) include CCIP delivery modes for bombs, rockets, and guns. The HUD pipper updates dynamically as the aircraft maneuvers.
- DCS simplifies ballistic errors and real-world limitations; while wind is modeled, factors like weapon drag variations and fusing inconsistencies are not.
Cadets should practice dive bombing with CCIP, learning to manage dive angles, release altitudes, and recovery maneuvers. This develops fundamentals of energy management and sight discipline before progressing to CCRP and PGMs.